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Elfhind
Eregwen | Elfhind | The wild child
| Name | Elfhind |
|---|---|
| Status | Active |
| Occupation | Ranger |
| Age | Young adult, exact age unknown |
| Race | Man |
|---|---|
| Residence | A small cottage in Towerglan in Cardolan. (Her first time living in a real house!) |
| Kinship |
| Outward Appearance |
T.A. 3017 and before
You catch a glimpse of a skittish girl who looks a malnourished, near-feral mess. She appears as if she'd just fallen out of a tree and landed in a puddle of mud. Her large, moss-green eyes bear the frightened look of a prey animal. Her chestnut brown hair is dirty and tangled, seemingly chopped short with the sole goal of keeping it out of the way. Her skin is sun-bronzed and heavily freckled, and often shows bruises, scrapes and cuts. She looks to be in her mid to late teens, but in fact she herself has lost count.
T.A. 3018 and after
A tall, skinny young woman hides beneath a hood and cloak. She is dressed in brown leather and green or grey fabric, sometimes visibly armed with a bow, handaxe and knife. Around her neck she wears a silver chain from which hangs a small silver phial set with multicolored jaspers. She is quite protective of it, allowing no one to touch it, save for people who might be able to tell her the origin of the phial. Evidently she does not know this herself and she is eager to find out. Recently she has rarely been seen without her sleepy newborn puppy. The little creature can be reasonably taken for a dog, but is in fact a fully wild wolf pup; an unforeseen result of a recent hunt. |
|---|
Background
"You're lost little girl
You're lost, tell me who are you?"*
Though the folks of the North and South Downs, the Chetwood and other parts of the land would have forgotten such events within days, for years now some have noticed odd occurrences every now and then: A strange rustle in the woods, some unknown footsteps, a sound they can't place, little things around the house going missing. "It's just a fleeing deer," say the level-headed. "What if it was a traveling Elf?!" say the imaginative. "The Blackwolds are coming," say the suspicious.
"Elfhind" has forgotten what her parents called her, so she named herself for two of those assumptions. There are many more gaps in her memory where her earlier years are concerned, and the fragments she does remember aren't pleasant to recall: vague impressions of fire, screams, violence, an unknown landscape, a crushing sense of being alone. It has been some years, but she herself has in fact lost count of how long she has been out there, surviving and hiding in the woods.
It was some time in the autumn of T.A. 3017 that the Ranger Elegost brought a haggard, starved teenager to the Angle. He had found her in the Far Chetwood, after following the trail of whoever had taken a waterskin and a handaxe from his campsite. When he found not a brigand but a lone girl with the manners of a feral cat, and he learned of her intention to stay out in the woods all winter, he offered her a better chance at survival: a new life among the Rangers of ancient Arnor.
While she is still anxious, awfully quiet and has unpredictable moments of aggression, she has shown herself an eager learner, and her talents in hunting and trapping have surprised many. Some have even speculated that she is part Dúnadan by blood. It would explain the difficulty of estimating her age, as well as her un-Breeish height.
There was a thought amongst the Rangers that with a new life should come a new name. Inspired by the handmade shortbow and little arrows she was found with, she is now commonly known as Eregwen, "maiden of thorns."
Among Dúnedain tailors she has build up a particular notoriety for her unstoppable fidgetting habits, often picking at clothes if not the very skin of her hands and nails. For gloves, bracers and sleeve hems, the speed at which Eregwen wrecks them has become a kind of quality control.
* https://open.spotify.com/track/5onlaW8X1ps8VS4DhxpFom?si=J5kU8YZnQGy1D5uXtlE2NQ
| Friends | The other Rangers she has grown to trust. |
|---|---|
| Relatives | Her few fragmented memories suggest they are dead. |
| Rivals/Enemies | Whoever caused her to be alone. Whoever decides to harm her Dúnadan brethren. |
| Loves | Warmth, comfort, food and drink, trapping, whittling, the wolf pup. |
|---|---|
| Hates | Cold, pain, hunger, sudden noises, talking with strangers. |
| Motivation | Safety, healing, learning, rediscovering herself and her history. |
| Quotes |
