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Adventures and Misadventures; Monster size and strenght Roll Sheets



It is clear, journeys are dangerous business and even more if you are burdened with lots of cargo, that could be very valuable. Not only brigands, waylayers and others could endanger deliver, but also life itself. Broken wheel, crippled horse, bad weather... just lack of luck can make great loss in profit just like that.

 

Here is sheet of misfortunes and fortunes a deliver can encounter on the road. Many can tie for a weather sheet also, or enemy sheet.

Fortune or misfortune is per character. It can be rolled at certain time, or at free will. Its not a must, those who does not wish to use it they are free to avoid this one. But i think it adds certain charm to rp. 

 

ROLL FORTUNE/MISFORTUNE
1-5  
Oh woes!!! you are stung by a bee, or bitten by any bug of current season of your choice (bees sleep at winter, for example)
6-10   While walking you see a silver shine in grass, if you look further you can see a few silver coins lost from someone's coin purse (amount can be from 6-10 depending on your roll)
11-15  You have ate something bad or drank bad water, you have diarrhea. At least 3 times you need to stop and go behind the bush.
16-20  Road is clear and most of the way is safe before you, this roll over rolls any misfortune from others.
21-25  Somewhere on your road your bag with food supplies untied and fell, perhaps few miles behind it could be found if you choose to return and seek it. If not your rations of group are significantly halved.
26-30  You have rested well and get +20 boost on all defense, offense for a day.
31-35  Toothache makes you cranky and you are in pain, if you dont find a cure from nearest town or plant your face will get swollen and you will be unable to sleep from pain and rest properly. ( -15 to any rolls regarding fight, search and others ) Only other way is to pull out a tooth.
36-40  You notice footprints by the path, ambush attacks are voided for the day thanks to you. All gain +20 attack  and defense rolls in case of skirmish.
41-45  Bird pooped  on you, some say its sign of luck. You are lucky it didn't land on yer mouth or eye. 
46-50  Who ever chose place to rest it was bad choice, your bedroll or sitting place is swarmed with red ants, including your food and body. Ugh just terrible.
51-55  Small group of brigands attack your group, you have chance to warn them in time and give them chance for +30 offense and you get the first to attack.
56-60  You fall in mud/water/off horse/off carts/in snow etc. Your garment is completely wet, muddy and so on. In case of extreme heat you get headache and fever. (- 10 to any attack/defense rolls of the day ), if changed clothes or spent night by fire all negative points are void.
61-65  Who ever cooked meal it was fantastic, and there was a skin with good brew in. You would be in great mood, well fed. + 20 to any roll
66-70  Snake/badger .. scared your horse, and it jolts and would try to toss ye of yer saddle, if in carts, carts would be pulled to uncertain destiny. 
71-75  If there was any wounds in gone days they festered, if not you will nick your finger, toe or something else on rusty nail. You have 3 days to seek an healer. After 3 days you fall in fever. ( after 3. day you are unable to participate any fight or travel)
76-80  If you like fishing, hunting or foraging while at camp or while traveling you find a nice bush with berries, good sized trout or any other fish or you hunt down a finest doe in ages. Its a feast day for you. Well fed - you gain additional attack/defense roll for the day, 
81-85  Any misfortune of your traveling companion is voided by your skill, thwarted before it could happen.
86-90  Your lucky today! A bright stars of protection shine over you. Any misfortune that will happen in coming days can be thwarted with this lucky token. Token can be used in 7 days (rped 7 days)
91-95  You feel ill. Perhaps from cold, wound or just virus, it makes you weak and a burden on the travel. Luckily it would last only for a day or two.
96-100 You accidentally ruin one barrel/box/sack of cargo. You will have to pay for that from your own share of earnings. How unfortunate. Be careful next time!

 

MONSTER SIZE AND STRENGTH ROLL SHEETS

 
ROLL FORTUNE/MISFORTUNE
1-5  

3 weak brigands (each 3hp)

1 boss chief (6hp)

6-10   2 southerners each (3 hp)
11-15 

12 goblins (2hp)

1 chieftain (3hp)

16-20   6 yellow-fang wolves (each 3hp)
21-25   Mother bear (4 hp) 
26-30   Boar ( 4hp - extremely vicious kind)
31-35   Bee nest  there is no other but to escape
36-40   Roving warg (5 hp)
41-45 

 2 Orc archers (2 hp) Scouting group

 2 Orc berserkers (3hp)

46-50 

  Pack of grey wolves, you are on their theritory

 Alpha (3hp) and 4 wolves (2 hp)

51-55 

  Goblins a swarm

 7 shieldbashers (2hp)  and 1  orc leader (4hp)

56-60   Rabid fox (1hp)
61-65   Mad badger (3hp)
66-70 

 Brigands

 2 archers (3hp) 2 club bashers (3hp) and Boss (4 hp)

71-75   1 Half-orc (5 hp)
76-80 

 Half-orcs

 4 blades and 2 crossbowmen all have (3 hp)

81-85   A single man tries to sneak up and steal some of the goods of the carts while you were not looking. (3 hp)
86-90 

3 weak brigands (each 3hp)

1 boss chief (6hp)

91-95   Goblin (3 hp)
96-100  1 Half-orc (5 hp)