Notice: With the Laurelin server shutting down, our website will soon reflect the Meriadoc name. You can still use the usual URL, or visit us at https://meriadocarchives.org/
House of the Crimson Sun

| Website | |
|---|---|
| Founding date | |
| Goal | To gain a vital role in Bree's political system and to bring peace by whatever means necessary. |
| Main area of operations | Bree-land |
| Kinship type | Man |
| Friends/Allies | |
| Rivals/Enemies | |
| Kinship status | Dormant (not recruiting) |
| Recruiting Officer(s) |
Background
The Leader and some members of the Crimson Sun are also merchants. Lord Umaarah can be contacted about setting up possible trade routes with the South.
The Crimson Sun are not just a gang of thugs and criminals; the Suns are striving to root out corruption first within the streets of Bree, then elsewhere. They mean to rid the world of corrupt figures and bring the weak up to power. The House enforces and lives by the three rules:
1. Stay your blade from the flesh of an innocent; yet leave no witnesses.
2. Hide in plain sight; be unseen.
3. Never compromise the Guild; the actions of one must never bring harm to all.
Recruits must go through vigorous tests; testing their ability and skill, trust, and loyalty... All of the Suns are expected to live by the three Rules, violators will be punished accordingly.
